i'm making game in swift
using spritekit
. have skspritenode
running basic action. when run on xcode
using iphone 4s, smooth(high fps). however, when run on bigger display ipad, it's slow (low fps). here's basic code use:
var node = skspitenode() //... self.addchild(node) //... let action = skaction.scaleby(4, duration: 2) //... node.runaction(action)
any ideas why? in advance... anton
this common phenomena has nothing different devices, simulator of xcode.
don't compare simulator-rendering real device-rendering.
if game works on iphone 4s, work on other device. simulator isn't powerful device. in 99.9% of cases, performance on real device better.
so if ever want check performance of game, check on real device. apple allows every developer test on device, without buying developer-account.
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